Elite Dangerous/Elite Dangerous: Horizons: UPDATE 2.0.6
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Elite Dangerous/Elite Dangerous: Horizons: UPDATE 2.0.6
E' in rilascio in questo momento la nuova patch sui server pubblici di Elite Dangerous ed Elite Dangerous: Horizons che sono stati up-gradati alla release 2.0.0.6. E' necessario anche l'aggiornamento del client (e conseguentemente il re-invio del codice di autenticazione utente sulla casella di posta utilizzata per registrare l'account)
A seguito l'estratto del changelog:
General Changes
- OSX: Fix OSX users not being able to save bindings
- Stop excessive wheel damage causing an insta-kill on the SRV
- Fix for an error in Ship Landing Sensors
- If a POI spawner gets replicated to us and we are on a platform that does not support it, then put it into an invalid state which will cause it to do nothing
- Fix for data link scanner not scanning when the option 'Firing deploys hardpoints' is disabled
- i Sola Prospect in the Brestla star system now always stocks all ships and modules
- Never display the online/offline status of members of large private groups
- Fix the level of demand shown in Commodity Markets when the stock level reaches 0
- Various server performance and reliability improvements
Close Quarters Combat
- Fix an error on the server when a Deathmatch game starts
- Fix the splash at the end of a game showing incorrect results
- Fix the team balancing to account for player rank correctly
- Fix a server error for when a player joins shortly after the lobby enters the initialising state
- Make sure we don't mark a CQC game as about to end when its in the loading state
- Adjusted how teams are set up in CQC games so make them more balanced
- If someone joins a CQC match when the current game has less than 1 minute left, then have them wait on the lobby screen for the next match instead of joining a game about to end
- Hold on to CQC spawn points for longer to avoid spawning on top of a ship
- Lowered the min damage threshold for getting an assist on a player in CQC
- Remove the first blood bonus from capture the flag mode
- Remove the highest score bonus from free-for-all games as the highest score will be the winner, so they ended up double dipping for XP when winning
- When you accept a pending CQC invite, then decline any other invite you have
- Fix CQC Loadouts not always being saved
Translations
- Updated translations for some languages.
Server Side Changes
- Fixed some missing Powerplay system effects
- Updated galactic mean commodity prices
beh... con questi non si aspettano falcon-settimane per gli aggiornamenti e bug-fix...
A seguito l'estratto del changelog:
General Changes
- OSX: Fix OSX users not being able to save bindings
- Stop excessive wheel damage causing an insta-kill on the SRV
- Fix for an error in Ship Landing Sensors
- If a POI spawner gets replicated to us and we are on a platform that does not support it, then put it into an invalid state which will cause it to do nothing
- Fix for data link scanner not scanning when the option 'Firing deploys hardpoints' is disabled
- i Sola Prospect in the Brestla star system now always stocks all ships and modules
- Never display the online/offline status of members of large private groups
- Fix the level of demand shown in Commodity Markets when the stock level reaches 0
- Various server performance and reliability improvements
Close Quarters Combat
- Fix an error on the server when a Deathmatch game starts
- Fix the splash at the end of a game showing incorrect results
- Fix the team balancing to account for player rank correctly
- Fix a server error for when a player joins shortly after the lobby enters the initialising state
- Make sure we don't mark a CQC game as about to end when its in the loading state
- Adjusted how teams are set up in CQC games so make them more balanced
- If someone joins a CQC match when the current game has less than 1 minute left, then have them wait on the lobby screen for the next match instead of joining a game about to end
- Hold on to CQC spawn points for longer to avoid spawning on top of a ship
- Lowered the min damage threshold for getting an assist on a player in CQC
- Remove the first blood bonus from capture the flag mode
- Remove the highest score bonus from free-for-all games as the highest score will be the winner, so they ended up double dipping for XP when winning
- When you accept a pending CQC invite, then decline any other invite you have
- Fix CQC Loadouts not always being saved
Translations
- Updated translations for some languages.
Server Side Changes
- Fixed some missing Powerplay system effects
- Updated galactic mean commodity prices
beh... con questi non si aspettano falcon-settimane per gli aggiornamenti e bug-fix...
Elite Dangerous Game PC: Intel i7-6700K SKYLAKE @4.00GHz,32Gb DDR4-2135, Mainboard ASUS SABERTOOTH Z170 Mark1 - TUF Full Armour, ASUS STRIX nVidia RTX 2080TI-OC-11Gb, Samsung SSD 850 PRO 512Gb, Samsung SSD 860 PRO 1Tb, Samsung SSD 860 512Gb, 12Tb HD, Windows 10 PRO 64 ENG, TRACK IR 5 PRO, Saitek X-65F, Saitek X-56, Saitek PRO Rudder, Thrustmaster MFD, Saitek PRO COMMAND, Saitek PRO Flight Yoke, Logitech G10, Saitek MultiPanel, Saitek Radio Panel, Saitek SWitch Panel
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