BMS 4.32 UPDATE 5
Inviato: 24/04/2013, 11:34
Ciao a tutti , è uscito l'update 5 per BMS , lo trovate nel link ... chiaramente per scaricarlo bisogna essere registrati sul forum BMS
Ciao ciao
Ciao ciao
Forum della comunità web VIAF e dell'Associazione VIAF NoProfit
https://www.viaf.it:80/home/forum/
eldiablo ha scritto:naaa... solo un paio di settimane falconiane
- Candidate fix for the problem where dumb bombs appeared never to hit in 2D world. This seems in fact to be because making bombs with range of zero means they have a low single digit chance to hit rather than no chance...wrong either way. This change makes the hit chances more reasonable at the expense of a very small boost in chances for stand-off weapons fired in 2D. Note: this corresponds to a data change: all dumb bombs should be marked range equal zero now.
- FalconEditor updates. Ability to edit alternative theaters.
- Fixed remaining invisible A/C in MP.
- KTO campaign files save0.cam and save1.cam fixed (Invalid AObj).
- Added new config option g_bCenterUI (default 0/false). If set to 1/true, the 2D UI will be centered horizontally and vertically on the desktop, instead of honoring the 3D window position coordinates. Like this, ppl with multiple screens in use (e.g. TripleHead2Go or EyeFinity) can center the 2D UI, while still having the 3D spanning all the screens. Note that if g_bCenterUI is true, the coordinates for the main screen will not be saved back to windowconfig.dat in case the window is moved (e.g. because borders are active).